I'm a Game Design and Development Major at RIT and am pursuing 3D/tech art as my specialization. While working on Changeling I contributed as a technical artists focusing on the core 3D game development asset pipeline. I primarily contributed by concepting, sculpting, and retopologizing 3D characters and gameplay props. Additionally I worked on rigging and animating characters within Maya as well as texturing various meshes in Substance Painter when needed.