I'm Gavin Feldman and I love VR! I helped design and develop the toddler's (Kirsten's) level from the ground up while teaching myself Unreal Engine. I made functional portals using stereo rendering (plus static portals for visual usage), the stretching mechanic, an algorithm to read the shaking of a VR controller, the waterfall and the T-Rex's gameplay. Additionally, I helped debug other people's mechanics and setup for play-testing.