About Me
A flexible team-oriented Technical Artist and Environment Artist with a love for creating games and simulations along with trying new technology and methods. I've worked to push visuals to its limit across different platforms with a high attention to detail and visual fidelity. For this game I optimized Unreal Engine material shaders, particles, LODs and lights to improve performance. I also create multiple 3D models and taught art team members the basics of texturing and modeling to assist the art pipeline.
Term
2023
Roles
3d modelertech artist
Teams
arttech art
