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Changeling VR is an experimental narrative mystery game created by artists, designers, and developers studying at the Rochester Institute of Technology School of Interactive Games and Media and College of Art and Design.

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Meet the Team

The Changeling VR game and website is created by students and faculty at the Rochester Institute of Technology's School of Interactive Games and Media, and College of Art and Design.

ajbiswas
AJ Biswas
Lead Developer & Designer for Changeling.
akshatrawat
Akshat Rawat
No bio available
andrewrama
Andrew Rama
No bio available
arthurtisseront
Arthur Tisseront
Arthur is a sound designer, mixer, and voice actor who's worked on a variety of projects, including games, animated films, commercials, and more!
benjaminstone
Benjamin Stone
No bio available
bradenflanders
Braden Flanders
Hello! My name is Braden Flanders and I helped with 3D Art during the Summer of 2022. I modeled, textured, rigged, and animated assets for the game.
cassiarbeaver
Cassiar Beaver
I enjoy playing, designing, and developing games. I'm interested in learning more about graphic programing. I've worked with many languages; C, C++, C#, HLSL, etc.
chasekellough
Chase Kellough
No bio available
chayannequezada
Chayanne Quezada
Aspiring game developer invested in the field and study of gaming and using his knowledge of multiple programming languages in achieving this goal.
colelysaght
Cole Lysaght
Hi! My name is Cole Lysaght, and I was a 3D modeler for Changeling during the Fall 2022 semester. I spent my time creating assets for the project, both models and textures, in line with the requests made by other members of the team, a task which I enjoyed a lot. Working on this project really did a lot to improve my skills with Blender and UE4.
collinberg
Collin Berg
My name is Collin Berg and I am a Game Design Major at RIT. While I started early on doing tech art and post processing, my main roles on the Changeling team were to design 3D models and textures for world building and important player interactions.
dannelson
Dan Nelson
No bio available
darvinmuralitharan
Darvin Muralitharan
Hello! I'm currently attending Rochester Institute of Technology as a Game Design and Development Major. I was a game designer for the intro levels and worked on creating fun interactions for players to find throughout the world.
deengrey
Deen Grey
No bio available
ethanshea
Ethan Shea
No bio available
evanyoshitani
Evan Yoshitani
Hello I'm a Game Design and Development student at Rochester Institute of Technology. I worked as a 3D modeler for the Changeling project where I honed my skills and experimented with different and unique asset creation workflows. I hope you have yourself a wonderful day!
hunchoi
Hun Choi
No bio available
joshuad'addio
Joshua D'Addio
Hi! I'm Josh D'Addio! I worked on changeling as a technical artist, and I made a lot of the models you might find around the levels. I had a lot of fun working on Changeling, and it's been super cool seeing it evolve over the years!
joshuamaldonado
Joshua Maldonado
No bio available
justincheng
Justin Cheng
No bio available
karlmeidenbauer
Karl Meidenbauer
Hi all! I'm Karl Meidenbauer, an Indie Dev currently working on LUCID with The Matte Black Studio! I worked on the founding steps for the Father's Level and did some original grayboxing and level design for the project! I specialize in 2D game development, with a focus on enemy and boss design but also including general system development and level design!
keeganlebeau
Keegan LeBeau
No bio available
kendricktay
Kendrick Tay
No bio available
lucasdiamond
Lucas Diamond
I'm an honors student at the Rochester Institute of Technology majoring in Game Design and Development. Some of my interests when it comes to game design are AI and mechanics programming as well as level design. I began creating video games not just because I love playing them my
markstarovoytov
Mark Starovoytov
No bio available
matthewratzell
Matthew Ratzell
Hi :)
maxbennett
Max Bennett
No bio available
milesmichell
Miles Michell
Hi! I'm a 3rd year BS/MS game design student. I'm always seeking opportunities that allow me to express myself creatively through programming, narrative, and design, that utilize my proficiencies in programming via C# and C++, and developing through Unity and Unreal game engines.
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